![]() Stella Glow is an isometic strategy RPG with fixed camera angles. The gameplay is pretty typical as well, with only a few tweaks to make it a bit more interesting. Hey, at least the story and dialog are still fun. It's a typical plot, and there's even an eventual hot springs scene. To this end they join the Royal Knights to recruit the other witches, so they can all perform a song called the Anthem to restore the crystallized regions. Before escaping, his friend Lisette awakens as a witch, and they both vow to restore their town and stop Hilda. Therefore she encases Alto's new hometown in crystal. The only problem is she is the Witch of Destruction, and thinks that the world's salvation can only be achieved through it's destruction. Fast-forward to 1000 years later, and a young amnesiac man named Alto runs into a woman who turns out to be one of the witches. The only ones who could sing are witches, who use song to power most of their magic. Stella Glow is about a world in which God got angry at humanity and instead of killing them, they were stopped by a hero. However it came at the price, as the ability to sing was stripped from humans. ![]() Hey, it could be worse (which Imageepoch is quite capable of) it could have been Time and Eternity. The result is a game that's worth playing, even if the game is atypical of Imageepoch's usual output. While Luminous Arc continues as a series under Felistella, Stella Glow is developed by the original team responsible for the the series, so a lot of the series' DNA is in the game. Founded back 2005 their first title was Luminous Arc in 2007, so it's only fitting that they close out with the series' planned spiritual successor. Imageepoch has gone through quite a lot in its somewhat short lifespan as a company. GAME REVIEW | Witches Sing To An SRPG Swan Song In "Stella Glow"
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